Saturday, May 12, 2012

Gnomonology Maya The Refinery Project 4 Shoreline Birds Particle Instancing - HELL

Gnomonology Maya The Refinery Project 4 Shoreline Birds Particle Instancing - HELL

Gnomonology Maya The Refinery Project 4 Shoreline Birds Particle Instancing - HELL
Gnomonology Maya The Refinery Project 4 Shoreline Birds Particle Instancing-HELL | ISO | 718 MB

The Refinery Project is a four chapter tutorial that demonstrates, in substantial-time, how to bring a static object of worship to life in seven hours. Starting through a static photo of an oil refinery, Alex integrates 2D and 3D elements using Maya, After Effects and Photoshop. In this decisive chapter, we begin by adding a recent foreground shoreline and some rocks in the furnish with ~. We pull elements from a photo using masking, fringe remove and warping. We then move to Maya to bring into being a dynamic flock of birds that be broken to pieces into frame. The bird effect is created from mark with a ~ including joints, skinning, looping animation, UVs, texturing, bit instancing, emitters, fields, expressions, lighting, interpretation and the final composite of the Refinery Project.

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